

Throughout each stage in the game, there are sequences where the player will have to perform actions such as jumping across gaps or busting down doors. īlackwater gives players the ability to completely control the gameplay experience using a traditional controller or Kinect's controller-free abilities which introduces a level of immersion to the FPS genre.

As Smash, the gamer will use a shotgun and as Eddie, a sniper rifle. While playing as Devin and Baird, the gamer will be firing an assault rifle. If there’s one thing that’s important to Blackwater it’s their 100% success rate for protecting people.” Throughout the game, the player will switch between squad members Devin, Baird, Smash, and Eddie. They’re there working with the UN and trying to protect people. They’re not in there saving the world against the next nuclear bomb. ĭescribing the characters in the game, Richard Dormer of Zombie Studios said, “They're not commandos. To take cover from enemy fire, the player must duck and lean side-to-side. The player moves along a set path and highlights targets with their hand, hovering over them for a few moments to take the shot. The gameplay is described as on-rails, similar to the style of arcade games Virtua Cop or Time Crisis. Players are tasked with protecting aid workers and other dignitaries in a volatile nation overrun by a warlord named General Limbano. The game is set in a fictional town in North Africa, where players lead a team of operatives. Using the Kinect accessory for the console, the game is the first Kinect shooter on the market. The game was first revealed at E3 in 2011, and was later released that year on the Xbox 360, published by 505 Games. Blackwater is a first-person shooter video game developed by Zombie Studios with the player assuming the role of a Blackwater Worldwide contractor.
